A successful DC 11 Fortitude saving throw halves the damage and negates the sicken effect. This is a touch attack that deals 1d8+5 points of negative energy damage and sickens the victim for 1d4 rounds. Once per day, the wearer can channel his pain into negative energy and inflict it on an unwilling victim. The pain ward of the ostiarius grants an evil wearer a +4 profane bonus on any saving throws against spells and abilities with the pain descriptor. If the unholy symbol is removed from the wearer, he takes 1d8 points of damage and 1 point of Constitution damage. Quick Guide to the Swashbuckler Discussion (Aug 2020) Swashbuckler: The Art of Being Extra (Aug 2022) RPGBOTs Swashbuckler Handbook (Jun 2021) Thaumaturge. FlurryofBlunders Guide to the Pathfinder 2nd Edition Summoner (Sep 2021) Swashbuckler. Once attached, this item can act as an unholy symbol for any evil deity and reshapes itself to match the symbol of an evil deity the wearer worships. RPGBOTs Guide to the Sorcerer (Jun 2021) Summoner. When the item attaches, the user permanently loses 1 hit point and gains a +10 circumstance bonus to resist any attempts to steal the pain ward of the ostiarius and to the DC of other attempts to remove it (such as with Sleight of Hand). Rather than being suspended from a cord or chain, it grips directly onto the wearer’s chest with a life of its own. This twisted and charred hunk of metal resembles a blacksmith apprentice’s failed work. Price 6,000 gp Slot neck CL 5th Weight 1/2 lb. Seems to work well with the existing lore for kytons.Home > Magic Items > Wondrous Items > M-Q > Pain Ward of the Ostiarius He meditates on agony while mutilating himself with chains. The kytons embraced their chains and, seeking to fulfill their unnatural hunger for pain, escaped to the Plane of Shadow, which lay much closer to their mortal prey. You could flavor his class levels as part of his devotion to pain and suffering. These creatures surprised and horrified the early gods with their power and hideous nature, and so the gods chained them in a remote part of Hell. Maybe you could give monk levels to the kyton Evangelist? That would up his touch a little, and give him some nice flurry of blows options. That'll give your gunslinger a run for his money. Regardless, you probably want something with high touch AC for this boss. It was a cool fight that challenged them, and they took some nasty hits, but in the end someone cast Enlarge Person on the brawler, and then he pummeled the cleric boss into the floor of his own sanctuary with his now Large earthbreaker. Like when I had them fight a level 10 cleric at level 7 themselves. It would be a tough fight, but the inevitable outcome would be a gruesome death for the kyton. They just tend to build really powerful characters, and they know a lot about the game. My players would crush a CR 12 at level 8. In case it matters, the party is a sword-and-board high AC tank Warpriest, a well-rounded unmounted Samurai, a Bolt Ace Gunslinger with very high ranged damage, and my Mystic Theurge DMPC there on a supporting role. For the minions I'll either use untemplated Evangelists or Lampadarii or the regular monks, clerics, warpriests, and alchemists that have formed the rank-and-file cultists thus far. Shop Pathfinder 2E RPG: Pawn Collection - Bestiary 2 at Miniature Market. I definitely want it to gain some more interesting abilities than they have right now, so I'm thinking spellcaster levels? More likely arcane than divine. Any suggestions? I've looked through the templates from bestiaries and the 3rd party Advanced Bestiary but nothing is really jumping out at me. So right now my plan is to take either a Lampadarius or an Evangelist kyton and stick some class levels or templates on it to make it a more interesting fight, and give it some minions. The next best thing, the Sacristan, I just find very boring and the flavor wouldn't make sense for it to be the cult's second in command. It can kill any of them in one power attacking full attack. The kyton I wanted to use, the Interlocutor, is CR 12 - too strong, especially after even a small dungeon. So instead of an emotionally unsatisfying generic cultist, I'm gonna kick it up a notch and use a scary kyton. I can't allow them to fight its leader (since she's too powerful and I have to save her to be the final boss of the campaign), but there are no other established NPC Kuthites left to serve as a boss battle once they fight their way through the secret lair. I'm anticipating that my PCs will attempt to strike directly at the cult of Zon-Kuthon next session since they know its location.
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